[UDK] Holographic Shader Test
This is a shader built in UDK to simulate a holographic map that can be animated and controlled through parameters. It utilises DX11 tesselation to expand the heightmap from a simple plane.
[UDK] Zombie Day/Night Cycle
A day night cycle built in UDK for a small zombie game project. It utilises post processing and shaders to adjust tonemapping and brightness all controlled via kismet and matinee.
[UDK] Weather Transition Shader
A shader build in UDK to simulate weather transitions between dry, wet and frozen. Vertex painting is used to control the location of the effects while transitions are controlled through material parameters.